I finished my run of Mass Effect 3 this past weekend. There’s some
controversy surrounding the “ending”, to the point of folks returning
the game, demanding changes from Bioware, etc…
I’m actually going to argue that the game, as shipped, is incomplete.
That there is no “ending” given.
Ample warning, there shall be spoilers.
Most folks agree that things get a little…odd…after Shepard gets
hit by Harbinger’s beam during the run to the Conduit. Up until that
point, most of the game makes sense and follows logic. After the
screen turns white, things go a bit wibbly-wobbly.
In no particular order:
Joker flees Earth in the Normandy, attempting to escape from the
collapsing Relay conduit. Why exactly would he flee?
Particularly after everything he and Shepard have been through.
He may not be a combatant, but he’s never shown himself to be a
coward.
The Normandy crash-lands on a jungle planet. Joker emerges
completely unharmed. Remembering his brittle-bone syndrome where
he can suffer breaks by sneezing too hard, he makes it through a
crash with not even a scratch? Seems highly unlikely.
Even more unlikely, the squadmates you had with you on Earth also
emerge, completely unharmed. This means Joker needed to break
from the Sword squadron, get to Earth, pick up Shepard’s squad
(but not him), get back up into space, and make the jump before
the Crucible fires.
When Shepard makes his slow-motion stagger to the Conduit,
Harbinger is nowhere to be found, even though he was nearly
standing on the Conduit (a little behind, but still) just prior to
this scene. The only enemies Shepard faces are three husks and a
Marauder.
After going through the Conduit, Anderson is on the radio,
claiming to have “followed” Shepard through. Somehow he’s ahead
of Shepard - but his commentary on the “chasm” comes at a point
where Shepard can see the same chasm. He should be able to see
Anderson at that point, but doesn’t.
During the final conversation with the “Kid”, it’s mentioned that
The Illusive Man (TIM) made the “Control” choice, but couldn’t
carry it out, as he was already being controlled. However, this
must’ve happened prior to the confrontation in the Citadel control
room (since TIM doesn’t make it out alive). If that’s the case,
why did he come from behind Shepard, rather than from the
elevator?
When confronted by Shepard and asked why he doesn’t just control
the Reapers, TIM’s response is that he needs Shepard “to
believe”. Why would he care what Shepard believes?
During the same confrontation, Anderson has a line “They are
controlling YOU” - when he says this, he’s not looking at TIM, but
at Shepard.
We’ve never seen the Reapers exert any sort of physical control
over anything other than the Collectors (and even then, it was
only Harbinger “assuming control”). Yet TIM is able to
simultaneously control both Shepard and Anderson. An argument
could be made that he could exert some level of control over
Shepard’s implants (after all, they were done by Cerberus, even
though Miranda says she didn’t implant a control chip), but
Anderson? Anderson’s just a regular old human. A badass one, but
he’s never revealed to have implants of any kind. How exactly is
TIM controlling him?
During the “choice” conversation with the “Kid”, Shepard is
compeltely out of character. He’s very oddly submissive and
receptive to what the “Kid” says. This is in stark contrast to
every other conversation in the game.
The “Kid” first identifies himself as the Catalyst, then as the
creator/controller of the Reapers. Then, he starts referring ot
the Reapers as “we”, which implies that he’s one of them. Shepard
ought to be picking up on that - why would he listen to anything
someone directly associating themselves with the Reapers says?
The “Kid” actively tries to dissuade Shepard from choosing
Destroy, while playing up the Control and Synthesis options. He
even makes the cliched argument that Shepard is “different”, and
can succeed where TIM failed. This seems highly unlikely to me.
Further, the “Kid” first says that Shepard is the first organic to
make it this far - then just a little later implies that TIM made
it there first, chose “Control” and failed. It can’t be both.
Regardless of having implants, if Shepard is considered an
“organic”, so should TIM.
Why exactly is the “Kid” the same one Shepard first saw on Earth,
and has been having creepy nightmares about?
Speaking of that kid on Earth, he gets around almost
nonsensically, and noone other than Shepard ever notices him?
Even when he gets on the shuttle, there are soldiers helping
others on, wouldn’t they pay special attention if they saw a
child?
Assuming you had a high enough EMS score (I didn’t, because
apparently I didn’t make the right choices in previous games, and
have no interest in multiplayer, but I’ve seen the “extra” scene),
the final scene before the credits in the Destroy ending is
Shepard waking up under some concrete rubble, with a piece of
rebar piercing his leg. The last time we saw Shepard before this
was on the Citadel, which so far as we’ve seen, doesn’t have any
concrete construction - just metal. On the other hand, the area
in London where the Conduit was is filled with the stuff. This
heavily implies that Shepard wakes up on Earth. Based on his
proximity to the explosion at the Crucible, and that the Conduit
was a one-way transport - it doesn’t make sense that he’d end up
back on Earth.
That’s a lot of odd bits that don’t make sense. And I’m not even
going into the similarities between the three “endings”.
There’s a way this can make some sense, though.
The “extra” clip in Destroy heavily implies Shepard is in London. The
only reasonable way that can happen is if he never actually went
through the Conduit. So let’s make a base assumption that everything
between the fade-to-white when he’s hit by Harbinger and that point
happens while Shepard is unconcious.
Throughout the game, Shepard has seen this weird kid - first on Earth,
then in dreams, and finally at the Crucible controls. As I mentioned
earlier, noone else sees this kid. Anderson doesn’t see him in the
vent, the soldiers don’t see him approach or get on the shuttle, and
Shepard is alone when he gets to the Crucible.
Based on descriptions of the Indoctrination process, hallucinations
and nightmares are heavily referenced. The Rachni Queen way back in
ME1 mentioned “inky shadows”, which matches quite well with the second
and third dream sequences. In ME2, one of the logs from the Reaper
IFF mission mentions seeing things in vents, and walls
moving/changing. Both of these happen to Shepard (the latter
referenced by Anderson).
So, what if the “Kid” is actually a Reaper projection (presumably by
Harbinger) meant to slowly break Shepard’s will? This would explain
Shepard being the only one to see the kid, the nightmares, and the
fact the Catalyst uses the exact same form.
Adding to this, if you listen to the audio during the dreams, there
are echoes/whispers of the crew/squadmates that Shepard failed to save
from death. The entire setup seems to be designed to haunt Shepard
with his failures, and reinforce sympathy towards the “Kid”.
After the events on Tuchanka, wherein (in my game), Shepard loses
Mordin, we see him crack for the first time. He’s shown as being
incredibly distraught - which would seem to be a perfectly normal
reaction for most people. Not for Shepard. He’s lost friends before,
but nothing ever seems to have had this sort of effect on him.
Doubly so after the encounter with Kai Leng and the loss of the
Prothean VI. Shepard completely loses his cool if you go talk to
Joker. This just doesn’t happen.
It’s a pretty blatant way to show that Shepard’s resolve is being
broken, slowly but steadily. This comes to a head in the run-up to
the Conduit, when things on Earth are shown as being horribly bleak,
and Shepard makes a few quantum-calls to settle his affairs. The tone
that gets set is that even Shepard thinks at this point it’s hopeless
- but being Shepard he’s going to do it anyway.
This of course ends with the beam hit, and the fade to white.
From that point on, things take on a dreamlike state. If this is the
final stages of Harbinger’s attempt to asset control of Shepard’s
mind, much of what we see/hear here may be symbolic.
The Anderson/TIM confrontation takes the forefront here. If this is
all happening in Shepard’s head, these aren’t really TIM and
Anderson. TIM obviously would represent the Reaper influence - and
his attempts to convince Shepard that controlling them is the right
solution, combined with his “need” for Shepard to “believe” this
(rather than just taking matters into his own hands) would seem to
support this. Likewise, Anderson would represent Shepard’s resistance
to Reaper control - just as Anderson leads the resistance on Earth.
TIM attempts to execute Anderson - IE: Harbinger attempting to take
down the last vestiges of Shepard’s ability to resist. Remember, at
this point Shepard’s mentally unstable, at the point of breaking, and
has likely been quite heavily injured, and losing blood. His ability
to resist is most likely lower than it’s been in the entire series
(aside from his brief stint being dead). Harbinger is attempting to
capitalize on that.
Shepard manages to resist, and instead shoots TIM - once again
resisting the Reaper influence.
After this, Shepard is tired. His will to resist is tired. Anderson
and he have a little heart-to-heart, and Anderson dies. Shortly
after, Shepard also looks “ready” to die. He’s let down his defenses
at this point, and Harbinger sees the final chance to break him.
Rousing him from what may have been his real death, a call comes in
supposedly from Hackett - there must be a problem on Shepard’s side.
Once again, Shepard needs to take action. But he’s broken, and can
only manage to crawl to the control panel before blacking out.
At this point the elevator goes up to the “choice” area, and we have
the conversation with the “Kid”, who is very likely Harbinger once
again.
This time, though, Shepard’s will is weak. He’s submissive,
compliant. He appears to believe everything the “Kid” tells him. All
those dreams, all that guilt - Shepard’s been conditioned to
sympathise with the “Kid”. He doesn’t appear to catch the little
slips - referring to the Reapers as “we”. He even seems to buy into
the “TIM failed, but you’re different” line.
Then, you’re forced to choose. You can’t shoot the “Kid”. (I tried -
you fire, but nothing happens) You can’t walk away - you’re just
reset to follow the path. You must choose.
And the choices, if you think bout them, are pretty bad all around.
Control - TIM chose this and failed, the “Kid” even says that this
will kill you - but implies that you’ll be able to control the
Reapers. How exactly will Shepard do that when he’s dead? I don’t
think Shepard would buy into this nonsense. Control is submission.
Shepard is anything but submissive through the series. The fact the
“Kid” smirks rather evilly if you choose this is the nail in the
coffin.
Synthesis - Remember Saren? He went on and on about this very thing.
Didn’t work out well for him. This implies that somehow every organic
and synthetic life will somehow be altered. Shepard’s always been a
champion of free will - why would he make this decision for every
sentient in the galaxy? He wouldn’t. Even though this feels vastly
superior to “Control”, it’s still not in character - and would appear
in hindsight ot give the Reapers even more power - since they can
directly interface with synthetics.
Destroy - Everything in the series shows Shepard as being the one who
gets things done. He accomplishes the mission. At whatever cost.
What’s his mission? Destroy the Reapers. This is the only choice
that seems in-character to me. Additionally, the “Kid”, who
identifies himself as a Reaper - actively tries to dissuade you from
this choice. He has to present it - since otherwise the choice would
be “Reapers win” or “Reapers win more”. Having the option there makes
it feel more like a choice, and less like being railroaded into what
the Reapers want. Choosing this is also the only way to get the extra
“Alive” clip of Shepard in the rubble. Symbolically, this choice
would show that Shepard, even in his broken state, continues to resist
Reaper control.
And that’s how it ends. Shepard wakes up, after having thrown off the
attempted Indoctrination. He’s badly wounded, but alive. This would
also imply that noone made it to the Conduit, the Citadel hasn’t been
opened, the Crucible hasn’t been fired, and the Reapers haven’t been
dealt with.
In other words, there hasn’t been an ending. There hasn’t even been a
climax. We’re still building up to that final confrontation between
Shepard and the Reapers.
EA/Bioware can of course add to this with DLC. The final message from
the game is to watch for DLC. And no doubt, EA/Bioware would love to
see more income from DLC. They already ripped a character out of the
game to sell seperately (the Prothean from the From Ashes day-one DLC
was written into the game, then removed to be sold seperately, along
with a new mission).
My fear is that they’re planning on selling us the ending that
should have been included with the game itself. It would confirm that
EA/Bioware have cheated their customers - implying that Mass Effect 3
was a complete product, when in fact it isn’t.
A free DLC that adds an ending would be fine by me, but I fear the
production of this would cost a great deal of money, if it hasn’t
already been written/performed/programmed. (Hiring the voice talent
isn’t cheap.) Of course if it had already been written, and was
then intentionally cut/held back from the final product, that’s a slap
in the face to customers as well. Customers deserve a complete
product. For a game, particularly the endcap to a 6 year trilogy,
this means the ending can’t be something that’s not provided with the
game.
Bottom line: If the ending is released for free, I’ll play it. If
it’s sold, I won’t. I refuse to support this sort of treatment, where
integral parts of games are ripped out to be sold later. Ripping
content out for this purpose (important plot-relevant characters) is
bad enough - the entire ending? Unforgivable.